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25-03-09 / 23:12 : Ind Game Festival / Wolfenstein&iPhone dev (cjed)
As iPhone games were center during the Independent Game Festival (among finalists we noted Edge, Zen Bound, and the older Dizzy Be), we can read a long article from John Carmack about iPhone games development (optimization concerns), illustrated by the Wolfenstein port (whose engine was based on the older ray casting to determine elements to display).
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