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09-08-05 / 23:48 : OpenGL 2 / Direct3D : the last fight (cjed)
While Silicon Graphics and the OARB have finally ratified the OpenGL 2.0 specifications (and his shading scripting language), Microsoft drops a bomb announcing that Windows Vista will not support OpenGL natively. In fact the instructions will be emulated through Direct3D equivalent APIs, that will affect considerably the performances. Worse, 3D softwares, if used in window mode (ie not fullscreen) won't be able to use OpenGL simultaneously with the OS graphic effects !
So Microsoft is pushing PC developpers to their limits, forcing them to use Direct3D over OpenGL. Besides, in the macworld, MacOSX supports 77% of OpenGL 2.0 (and 100% of OpenGL 1.x) APIs at this time.
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