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17-08-05 / 00:11 : Quake 3 engine source code soon (cjed)
In his keynote at the QuakeCon 2005, John Carmack revealed that the Quake 3 engine's source code will be released under GPL within a week. He wishes that commercial games using it would do the same, although it is highly improbable for past games.
Hence for 3D engines fans like me (developped a whole 3D engine from scratch five years ago when i was student, that implemented Z buffering, Gouraud and Phong's shading...) it is a great news. However recent 3D engines make a lot of use of 3D graphic cards (for Z buffering for example) and frameworks (such as OpenGL), therefore the interesting stuff can be hidden.
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