|
28-12-11 / 19:59 : Another World : VM and compositing (cjed) | Fabien Sanglard provides a detailed analysis of Another World source code, that was one of the first games at its time (1991) to use a virtual machine (also far more evolved than Lucasarts's one), and framebuffers for vector graphics compositing. | | Comments | Write a comment | |
|