|
23-09-08 / 22:14 : X-Plane 9.0.1 update for iPhone / FAQ / History (cjed) | From the new page about X-plane 9 on iPhone (see the recent review), we learn that a 9.0.1 update is due soon (was indeed developed in 3 days and is in approval stage). It brings 25% frame-rate improvement (what is huge), and some enhancements : higher-contrasted interface, calibration screen to set vertical or horizontal neutral angles (allows to play more easily while on bed), reorganized interface screens, and automatic power and flaps triggering when in final approach.
In the FAQ the author states he plans to add two additional airplanes (and without needing more ram) in a free update, but there isn’t any mention about new textures or landscape. The game is said to use close to the whole iPhone RAM, the cause of crashes when the memory is fragmented (so the device has to be rebooted and no other application should be launched before) - the other reason being some corrupted download (fixed by re-synch the iPhone through iTunes).
There is still to explain how a 6Mb size game can eat all the iPhone memory… in fact the iPhone RAM (rumored to be 128Mb) is used mainly by OSX and the phone call functions, so there is only 20-30Mb memory left for applications and games. The iPhone GPU is said to use 11Mb from the main memory for video, so there couldn’t be more than 10Mb used for textures… then X-Plane would have to unload textures for loading new ones when entering new areas.
The site fingergaming.com reports that iPhone version of X-Plane took 14 days of development (conversion) initially, and then additional 7 days for optimizing and bug fixes (after a reject from Apple). It was then submitted September, 8, and Apple validated it and added it online just three days later. | | Comments | Write a comment | |
|