french english

RSS 1.0 
 
 Login 
 Password 
 Sign in 
 
08-31-06 / 11:55 PM : Myth II universal / Sixtyforce soon (cjed)
IMG reports an universal binary update for Myth II is available. Recently in an article we learned N64 Sixtyforce emulator will also be converted to UB, but that will take time.
 Post a comment
08-29-06 / 12:12 AM : Aspyr : universal binary updates planned (cjed)
Among planned games universal binary updates, we learn that Aspyr should soon make available the one for Jedi Knight II (after the recent Jedi Academy one).
Update : it is here.
 Post a comment
08-25-06 / 11:36 PM : Jedi Knight : Jedi Academy UB update (cjed)
An universal binary version of Jedi Knight : Jedi Academy is now available at Macgamefiles. That is here.
 Post a comment
08-23-06 / 12:19 AM : MacOS 7.5 on Nintendo DS (cjed)
A small video of a Nintendo DS console booting on MacOS 7.5. There is to see if it is a cut, as the DS is fitted with two ARM processors (Risc).
 Post a comment
08-22-06 / 11:58 PM : Barefeats : MacPro and games (cjed)
Barefeats reviewed the MacPro in a gaming perspective. With a game using a lot the CPU (Doom3, for lightning), the Mac Pro reaches the same framerate as a Quad G5 with more powerful video card. Benchs wit the Radeon XT1900 should follow soon.
 Post a comment
08-21-06 / 11:11 PM : Excalibur : Morgana's Revenge (cjed)
Excalibur : Morgana's Revenge is a mod (total conversion) for Marathon (Aleph One). Action takes places through the jurassic period, camelot period, and into the future. That is here for the download (some screenshots also).
 Post a comment
08-18-06 / 12:20 AM : WoW : The Burning Crusade preview (cjed)
IMG reported the publication on the site tenton hammer of a WoW : The Burning Crusade preview the first expansion for WoW.
 Post a comment
08-18-06 / 12:07 AM : Virtualization and games : article&interview (cjed)
Macworld makes the point on available solutions to run Windows games on Intel Mac : Boot Camp, Parallels, CrossOver, Cider, VMware. We can also read the last interview of Aspyr's Glenda Adams at IMG, that (among other) speaks about virtualization (she said there isn't a perfect translation solution, Cider included, a mac port requires a lot of efforts to make it look like a mac app). There is also a question about the long awaited port of Deus Ex on OSX... badly not on the short list for now.
 Post a comment
08-16-06 / 08:55 PM : Halo Universal Binary update (cjed)
IMG reported that an update of Halo for Mac Intel is "available". In fact it is downloadable (650 Mo data to burn through Disk Utility) for 5$ here (north american version only).
 Post a comment
08-15-06 / 10:32 AM : Lugaru 2 : Morph target animation (cjed)
The blog related to Lugaru 2 development has been a little revamped. Lastly we learn that developers have added a new technic for characters animation, Morph target, that allows realistic facial expressions (see the animated gif).
 Post a comment
08-15-06 / 09:59 AM : Mac Pro : new OpenGL speed X2 (cjed)
IMG reported that Mac Pro include a new version of OpenGL that would alow multitask code execution, so that they can be dispatched between the available processors cores. Framerate could be doubled (the case in WoW). A good point to catch up with Windows in this area (and go further).
 Post a comment
08-13-06 / 11:33 PM : Quake 4 demo at MGF (cjed)
A Quake 4 demo is available at Macgamefiles. As it is huge (536 Mo) an alternate torrent link is provided. The minimum requirements are G4 1,67 Ghz / Radeon 9600... i will check if it accepts to launch on a G4 1,25 / Radeon 9000 Pro.
 Post a comment
08-10-06 / 12:53 AM : Marathon Rubicon X (cjed)
Marathon Rubicon X is a complete overhaul (high res textures, updated maps) of Marathon Rubicon mod (using AlephOne engine) that was out in 2001. That is here (124 Mo).
 Post a comment
08-10-06 / 12:47 AM : Age of Empire III preview (cjed)
IMG provides a preview of Age of Empire III for mac. That is here, and the screenshots are stunning.
 Post a comment
08-03-06 / 11:14 PM : Transgaming Cider : Windows games on OSX (cjed)
Transgaming announced Cider for OSX, that should allow to run PC games without requiring Windows, using proprietary implementations of Windows API (same principle as with CrossOver, they both use WINE). It will be licenced to games editors to accelerate their Mac ports. The remaining problem with reside in code using workarounds to Windows API bugs...
 Post a comment