|
03-31-08 / 10:44 PM : Last Man Standing Coop 4 (cjed) |
A new version og the Doom 3 mod Last Man Standing Coop, the 4.0, is available at here (300 Mb). The mod provides 80 maps (Single Player and Multiplayer) aimed at recreating the classic Doom experience. We can see some videos. |
Post a comment |
03-31-08 / 10:31 PM : EVE Online review (cjed) |
IMG provides a full review of mac version of EVE Online. Graphics and sounds are great. The game is accessible through a monthly fee subscription (15$ for the first month). The game has been in fact available since November and the port was done using Cider (so good performances are a great news). |
Post a comment |
03-30-08 / 01:20 AM : Drop Point: Alaska (cjed) |
IMG provides a review of Drop Point: Alaska, that can remind Stoked Rider. On some points its graphics are advanced (depth of field, refraction on-screen as snow turns into water on our goggles). However globally it appears to be lacking and unfinished. It requires an Intel mac (64 Mb video card or GMA chipset) and is priced 25$. |
Post a comment |
03-30-08 / 12:06 AM : NESS.app : NESS emulator on iPhone (cjed) |
NES.app is a NES emulator for iPhone that includes these advanced features : Multitouch (use the directional pad + A + B, or other combinations), Landscape Mode (Turn the iPhone counter-clockwise to play in landscape mode), Zapper Tap (Tap objects on the screen to shoot them), Full Screen (Enlarge your NES picture to the max possible), Save State (Save an instant snapshot of your game and come back to it later), Game Genie (Use Game Genie cheat codes).
We can download the application (and source code) here. It uses the hidden APIs CoreSurface, LayerKit, etc, and so it has to be compiled using the provided aditionnal headers (and it cannot run on the iPhone emulator). |
Post a comment |
03-29-08 / 11:56 PM : Crazy Kart 2 on iPhone (cjed) |
Int13, a french mobile games development company ported Crazy Kart 2 on iPhone. We can watch a video at youtube. The game brings these original features : 320 * 320 pixels playing area, Touch controls with a virtual steering wheel, 3 vehicle classes (karts, motorbikes, hovercrafts), 6 characters with different vehicles, downloadable content (new vehicles, new tracks), Wifi online multiplayer with match making and up to four simultaneous players.
Initially created for Windows Mobile and Symbian, the game could be even enhanced thanks to specific great features of the iPhone : Thanks to it's simplified controls and flexible camera system it was not too hard to adapt it's interface for the iPhone touch screen, but we're still evaluating alternatives (like tilt control and landscape display)...
The game is perfectly smooth on the iPhone : constant 60 FPS with a pure software engine, we already plan to work on a sequel with a full 3D accelerated engine to exploit the full potential of the device. It is expected this July. |
Post a comment |
03-25-08 / 11:35 PM : Warblade (cjed) |
Warblade is a shoot them up game derived from an old Amiga game. It is priced 20$ and a demo version is available (OSX universal library, and Windows) here. |
Post a comment |
03-25-08 / 11:31 PM : Tiki Magic Mini Golf review (cjed) |
IMG provides a review of Tiki Magic Mini Golf. |
Post a comment |
03-25-08 / 11:28 PM : Cross Over Games 7 (cjed) |
Codeweavers presents Cross Over Games 7, a games targeted version of the Windows APIs emulation layer. Priced 40$, it allows to play a dozen of games (and more with less compatibility) and doesn't require Windows. |
Post a comment |
03-19-08 / 11:22 PM : Pirates of the Caribbean Online review (cjed) |
IMG provides a review of Pirates of the Caribbean Online. Graphics are not very good but the game seems interesting. |
Post a comment |
03-10-08 / 11:09 PM : Games developers bullish on iPhone (cjed) |
As Apple gives details on its direct Exchange interconnection system from the iPhone (contrary to Blackberry RMI system where an proprietary intermediary server is needed), developers are jumping in the iPhone game development world. They think that the iPhone will do better in that area than the WII : thank to its 3 axes accelerometer, Core Animation and OpenGL, Touch API, innovative and quick distribution system (that is finally cheap and offers a high security feature to all developers). |
Post a comment |
03-04-08 / 10:59 PM : Introversion interview (cjed) |
The site RPS (rockpapershotsgun) provides an interview from Introversion. Beyond Multiwinia, they take the time, and are developing complex generation algorithm to create huge environments (towns, etc.) and unbound experience. They explain that the pleasure to create is finally worth.
It reminds me an article from Tilt or Arcade magazine (mid 80s) where we learned that Ubi Soft developers lived in a castle (most of the time), where they made games whatever the time of the day (when they wanted). On another side constraints can be useful sometimes. I remember having completed 23 songs (masters 3A and 3B) in less than a month (August 92), while playing Another World (that i completed without a walktrough) as spare time. That was near a song per day (they had been started the past year, and some didn't last more than 30s before reworking, after that they lasted 4mn, with a lot of variations). The result wouldn't have been as good without that. But each situation is unique, and it would be interesting to be able to compare it with what another context would have produced. |
Post a comment |
03-03-08 / 10:16 PM : ScummVM 0.11.1 (cjed) |
An update to ScummVM is available, the 0.11.1 (bugs fixes). |
Post a comment |
03-01-08 / 11:10 PM : Lilchips : great UT2004 maps (cjed) |
Lilchips site provides screenshots from stunning UT2004 map, created by David R. Green (level designer, audio engineer, software engineer). They can be downloaded at fileFront (for example VCTF DG Arctika map). |
Post a comment |
03-01-08 / 10:55 PM : Neon Tango review (cjed) |
Macworld provides a review of the famous Neon Tango. That is here. They liked a lot the music, from Andrew “Digital Droo” Tokuda, besides the stunning orginal visual effects. |
Post a comment |