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06-29-08 / 01:15 AM : Audio Overload : Atari YM musics and composers (cjed)
Richard Bannister, famous for his emulators, provides Audio Overload, a player (for OSX, Windows and Linux) that manages 32 audio chipset formats from 80s (among these the Yamaha YM2149 found in the AtariST). Moreover it can automatically import archive files (7ZIP, GZIP, LHA, RAR, ZIP), and adds an audio level normalize function and WAV export feature.

We can then listen back to GoldRunner music, composed by Rob Hubbard (see also symphonic arrangements of his musics - for example Commando game music -, or some remix of his other game musics, here and there). The music of Bionic Commando game was arranged by Tim Follin (the initial composition was from Harumi Fujita, except the music of the fourth game level, composed by T. Follin). A best of CD of his musics is on sale, we can watch an interview, listen to some remix, and discover some new musics on his blog.

Other games musics (converted to audio and available as .lha format) can be found at exotica.
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06-28-08 / 04:39 PM : X-Plane 9 on OSX : 3 times slower / VISTA et Linux (cjed)
Through a forum about Xplane (where some people remember the Oric), we learn that on a MacPro with GeForce 8800GT performances (framerate) of X-Plane 9 are 2,5 lower on OSX (10.5.2) than on Windows VISTA (we can imagine even better results on XP), and even 3 times lower than on Linux (Ubuntu 8.04).
Nvidia OSX drivers are directly putted as the cause. In fact a game like World of Warcraft is a bit faster on OSX than on Windows. So X-Plane problems can be due to the use of some OpenGL instructions that aren't well managed by Nvidia driver on OSX, so this could be only an inefficient combination.

Moreover globally the 8800GT driver is said to be the worse made by Nvidia - also on VISTA - (ATI drivers are more famous, notably their performances are higher in 2D and 3D applications). Finally some cards perform better depending on the underlying 3D engine used by the game : Unreal Engine, Quake engine, Doom Engine, etc. (Nvidia and ATI have each their best performer, not the same, but none perform well with both engines families). The tricks used to accelerate 3D rendering (that is mainly masqued triangles calculations) are closer and closer to hacks, that in some context lead to unwanted counter-performance (or display bugs/artefacts).
In that area we can remember the 3dfx cards that provided the best perspective perception and best textures filtering/dithering algorithm with the Unreal 1 engine. Later Radeon and Nvidia weren't that best on this task (less convincing result).
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06-26-08 / 01:39 AM : Apple presents Wall-E game (cjed)
Apple published online a presentation page of the game Wall-E, that reminds games from Pangea. A trailer is also available.
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06-19-08 / 10:04 PM : Spore Creature Creator / GMA950 (cjed)
The site Tuaw.com provides a trick to run Spore Creature Creator (designing environment for elements to include in the full game release expected next September) on macs fitted with Intel GMA950 chip. Once the checking is bypassed, the elements editor seems to work fine, in fact this chipset is supported on the Windows version...
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06-19-08 / 01:13 AM : Fable: The Lost Chapters : review (cjed)
Macworld provides a review of the action/role-playing game Fable: The Lost Chapters. It is a bit late on mac compared with other platforms.
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06-12-08 / 10:29 PM : Freeverse / Aspyr /Pangea and iPhone games (cjed)
Macworld provides an Interview of Freeverse Software, Aspyr Media and Pangea Software about iPhone games. They are interested in developing specific games and not only doing ports.
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06-10-08 / 11:48 PM : Colin McRae Rally review (cjed)
The AppleBlog provides a review of Colin McRae Rally (mac version). It seems really good, but requires a true graphics card.
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06-03-08 / 11:52 PM : Spore : new videos (cjed)
The site worthplaying provides a new article about Spore, expected this early September. We can also watch two new trailers.
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