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09-25-11 / 02:43 PM : Shadowgun / Dark Meadow (cjed)
Shadowgun, that uses Unity engine, is announced this September, 28 (we can watch a video here). It provides 30fp on iPhone 4, and 60 fps on iPad2 (and then on iPhone 5).
We can also watch a video of Dark Meadow, based on U3 engine and expected this October.
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09-23-11 / 12:01 AM : Another World available / 3500 news (cjed)
Another World is available at the App Store (4,99$).
I discovered and completed the game back in August, 1992 (without any help, and also wrote a walkthrough), while completing the 23 songs from Masters 3A and 3B (in 3 weeks only).
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09-17-11 / 06:41 PM : Another World 20th anniversary on iOS (cjed)
Another World 20th anniversay edition is expected on iOS this September, 22 (4,99$). This new version presents both HD graphics and original ones (we can switch between both modes with two fingers as with Monkey Island) and fine-tuned controls (easy to use finger directions or basic virtual pad). Moreover an easier difficulty settings is allowed (now the normal one, there are also Hard and Harder settings).
We can still watch a video here.
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09-17-11 / 03:14 PM : OnLive : review (cjed)
Onlive, announced soon in France, allows to play on PC games that aren't yet available on mac, or that require a more powerful processor and/or graphics card (the computer becomes a terminal - rendering is made on remote servers). The client software (native application - not web) presents an array of video screens for current playing users, and also allows testing of most of listed games (15 to 30mn session time).
On a 2,4 Ghz mac mini with Nvidia 320M and 14Mbits/s connection games are really smooth (in fact better than on native versions - notably in Assassin's Creed 2) and images are rendered at max quality on the server. However the required compression (to send these 30-60 fps through the network) leads to lower quality and lower resolution (depends from game to game), with many artefacts and blur (less sharp image). Here are results testing some games :

- Siberia 2 : the image size is medium and the ratio isn't right (horizontally compressed image - switching to 1280*960 instead of a 16/10 screen resolution helps a little). The pointer experiences initial accelerating (not constant speed).

- Deus Ex : the game is smooth however the image (mid sized) is of low quality (lots of blur - the original textures of that old game also weren't the best).

- Dirt 3 : the game is perfectly smooth and controls does not experience any lag. The original rendering is great and compensates the later compression (image size is also better).

- HomeFront : the game is smooth and rendering quality is also great before compression.

The price seems too much high for now (the same as for native versions - and about 3-5$ for a few days) however the technology seems the future of computer games (notably on macs where graphics card are not on part with PC ones). Upcoming VDSL2+ connections will allow twice the actual bandwidth for most users and then better image quality/less compression (a settings to choose between max quality and max framerate would be great), despite leading to higher latency. This should not be a problem as connecting to US servers (125ms ping time compared with 45ms time for local/french servers) doesn't lead to lag yet .
For now Onlive is a better way of testing games than Youtube videos. The interactive features (access tp live gamers sessions, audio and/or video chat) also help discovering (and then buying) of new games.
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09-12-11 / 11:49 PM : Deus Ex : Human Revolution soon on mac (cjed)
Feral announced Deus Ex : Human Revolution port on mac. It is expected this winter.
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09-05-11 / 01:43 AM : GTA San Andreas / DiRT2 available (cjed)
GTA San Andreas is available at the Mac App Store (11,99 euros, 3,88 GB).
We can also find DiRT2 at macgamestore (39,99$).
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