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12-21-08 / 11:51 PM : X-Plane 9.0.4 update for iPhone (cjed)
A 9.0.4 update to X-Plane for iPhone is available at the AppStore. Among the enhancements list we can see reduced ram usage and better rendering.
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12-18-08 / 11:01 PM : Rolando for iPhone available (cjed)
The iPhone game Rolando, that generated huge expectation, is finally available at the AppStore (9,99$). We can still read a first review at AppleInsider.
First users comments are also reported by toucharcade. It seems well done and provides 36 levels among 4 worlds.
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12-18-08 / 10:07 PM : Au coeur de Lascaux soon on iPhone (cjed)
The game Au coeur de Lascaux has been announced for iPhone (for the first quarter).
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12-18-08 / 12:16 AM : iPhone HydroTilt / X-Plane-Helicopter (cjed)
HydroTilt is a Marble Madness type game. We can watch a video and read first comments at toucharcade. It is priced 2,99$ (4,99$ starting January).
We can also find X-Plane-Helicopter (4,99$).
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12-18-08 / 12:07 AM : iPhone : SimCity available / Lode Runner (cjed)
SimCity (3000) for iPhone is finally available at the AppStore at 9,99$. InsideMacGames states that Lode Runner (another classic game, far more older) is coming (available at the US store).
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12-15-08 / 11:57 PM : KamiCrazy : Lemmings like for iPhone (cjed)
KamiCrazy is a new game for iPhone that takes back the principle of old Lemmings game. We can access to the development blog and watch a video at Youtube. The game is available at the AppStore (2,99$) and there is also a free (Lite) version.
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12-15-08 / 11:32 PM : Myst Online URU live released as open source (cjed)
Cyan announces the release of Myst Online URU live as open-source. The code, tools and data (textures, sounds, etc.) will all be provided :
all of us at Cyan and everybody that has ever worked on the creation and building of the dream called UruLive (a.k.a. Mudpie, Until Uru, MystOnline:UruLive and MORE) can not just let it die! (My definitions: "UruLive" is the original dream of the virtual world. And "MystOnline" is the current implementation of UruLive.)
So, Cyan has decided to give make MystOnline available to the fans by releasing the source code for the servers, client and tools for MystOnline as an open source project. We will also host a data server with the data for MystOnline. MORE is still possible but only with the help from fans.

Links to videos on Youtube are provided.
Cyan also confirms that they are working on an iPhone version of Myst :
We continue to work on small projects (including Myst for the iPhone/iPod Touch), and it looks like we will only be
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12-14-08 / 07:03 PM : Oric games : assembly port to C (cjed)
At defense-force.org forums (a site that id dedicated to Oric Atmos, and whose name comes from an old well-known game), a member explains he succeeded porting Oric assembly games to C (the resulting code is based on the crossplatform SDL library), through a semi-automatic process :
I disassemble the game then I convert it to C using a custom awk script. Then I try to make it compile, and work.
It's not possible to handle JMP outside procedures automatically. goto instruction only works within the procedure (and there's no such thing as a procedure in assembler, specially in the eighties ).
Sometimes code must be duplicated/rearranged. Delay loops must also be patched as well as the inputs. So a minimum of understanding of the game inner workings is required.


And about some particular issues :
how to handle self modified or auto-generated code ?
You cannot handle SMC. There was none in Xenon or Zorgon's, but there was some in Zebbie and I had a little trouble with it. But it was rather easy to find by hand. (But I could detect it by marking the non-data sections and checking them when I write into the memory at run-time).


We can then download conversions of the following games : Xenon 1, Zorgon's Revenge (the sequel), and Zebbie.
We can also look again at these old games (and download tapes images for emulators) at oricgames.com.

I would be pleased if the author added a Axayacatl port, as I could then do an iPhone port from the C code produced (the iPhone version of MAME still uses SDL, and even without that we may be able to map SDL APIs to iPhone SDK Cocoa&C APIs).
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12-13-08 / 11:24 AM : DizzyBee2/DropShip/Kerozen3D/Paradise (cjed)
Here are some cool iPhone games (still available of planned) : DizzyBee 2 (available at the AppStore at 2,99$ for the launch week), Kerozen 3D (3D flight simulator that uses fractals for infinite terrain rendering, see details at iphon.fr - the game is still in development process), DropShip (that brings retro visual effects that remind old Vectrex console games - available, see details at the developer site), and finally Paradise: The Beginning (top down shooter with background paintings that remind Wall-E movie), that brings a new controls scheme, that seems intuitive and precise (see first comments at toucharcade.com, available).
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12-09-08 / 11:15 PM : ATARI soon on iPhone / Ferrari GT available (cjed)
Through a short interview, ATARI stated that the iPhone is a game changer, and that the AppStore is phenomenal and will change how game content is consumed. The editor should unveil soon new ambitious games for iPhone.
Ferrai GT for iPhone by Gameloft is finally available at the AppStore (8,99$). First reviews report that the graphics are better than with Asphalt, but controls don't seem as good (however a user comment at the AppStore states that it can be fixed through sensitivity settings).
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12-09-08 / 10:39 PM : Nanosaur 2 : 2.0.7 update for mac (cjed)
An update to Nanosaur 2 is available, for desktop macs that time ! It can be downloaded here (2.0.7). It fixes a bug with sky color in level 3. Contrary to Bugdom 2, that game allows using of stereoscopic glasses, and so offers strunning creatures textures, what makes it greater on mac than on iPhone (without considering that controls were still a bit hard on the mac version).
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12-04-08 / 11:40 PM : iPhone Hero of Sparta : in-game trailer (cjed)
Following the cinematic trailer of Hero of Sparta pour iPhone, Gameloft now provides an in-game trailer. Finally the result looks impressive, a new reference for iPhone games, that now are far more advanced than Nintendo DS ones, all that in a few months. The game is expected in the following days, and so December is likely to reach a new step in iPhone games quality (there is still the recent Fastlane Street Racing and the newer Browsers in Arms and Low Grav Racer).
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12-04-08 / 11:23 PM : iPhone Brothers in Arms / Low Grav Racer (cjed)
The game Brothers in Arms for iPhone is finally available at the AppStore, priced 7,99$. First user reviews are very good (graphics, playability). We can watch a video here.
We can also discover Low Grav Racer, a Wipeout type game with great graphics (12 various environments) and very smooth race (5,99$). A stunning video is available at Youtube and first reviews are also very good (in-game sounds and soudtracks are also said to be great). We can access to the game creators's blog.
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12-01-08 / 11:44 PM : Rayman Raving Rabbids&ToCA Race Driver 3 (cjed)
Transgaming presents Rayman Raving Rabbids for mac (25$ at Gametreeonline, see videos here). IMG also provides a review of the mac port (by Feral) of ToCA Race Driver 3. The game seems very well done but it is highly priced (50$, while only 20$ on PC and 40$ on consoles).
Finally GamesRadar provides a short interview with John Carmack about future of PC games / Quake Live. He confirms that the PC is much more suitable for FPS gamse (to remember : mouse for looking/direction and aq|sd|xc keys for moving).
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